Post by Kozuki Hiro on Sept 3, 2009 20:44:44 GMT -5
Title: Z - 00 - Skinkiro, Z - 01 - Shinkiro Albion, Z - 01Z - Shinkiro S.E.I.T.E.N.
Appearance:
Z-00 Shinkiro - Long-Range Defensive Combat Mode
---> Pic
Z-01 Shinkiro Albion - Close-Range Offensive
---> Pic
Z-01Z Shinkiro S.E.I.T.E.N.
---> Pic
--> Without Wings Activated
--> With Wings Activated
Equipment and Design features:
The Shinkir¨ (Mirage) is a unique Mobile Suit constructed by the Junk Faction for Hiro's personal use. The Shinkiro serves as a test bed for experimental technologies, and as such has a wide array of armaments. Its cockpit is wide and unlike most Mobile Suits the Shinkir¨ has holographic keyboard-based controls called the Yoke System. Shinkiro has 3 forms, the normal Defensive Long-Range Combat form Shinkiro, the offensive close-range combat form Shinkiro Albion, and finally the mock Trans-Am form Shinikiro S.E.I.T.E.N. Like many of the previous generations, Shinkiro has many of the standard features, including the GN Drive System, but also ultilize's a the new revolutionary "S.E.I.T.E.N System". The system uses two wing like GN conductors with compatible GN particle production as the basis for the system's operation, with their productive synergy, the amount of particles the two drives can produce is squared. When it utilizes its S.E.I.T.E.N System, it actually surpasses its theoretical limits, with the massive GN particle output acting as a catalyst for thought-based communication.
--> Z-00 Shinkiro - Long-Range Defensive Combat Mode
Absolute Defense Territory
Landspinner propulsion system (inside its feet)
Gefjun Disturber (used to perfect the Hadron Cannon)
Druid System
HiMAT (High Mobility Aerial Tactics), equipped with modified "Voiture Lumi¨¨re" booster engine.
Multi-lock Weapon System.
--> Z-01 Shinkiro Albion - Close-Range Offensive
Blaze Luminous ¡Á 2 - Shields located on the forearms that can be used to block incoming attacks.
Harken Booster ¡Á 4 - Booster's located on the slash harken's, that allow for the to change course in mid-flight.
Landspinner Propulsion System - Allow for quick movement on the ground.
HiMAT (High Mobility Aerial Tactics), equipped with modified "Voiture Lumi¨¨re" booster engine.
Multi-lock Weapon System.
--> Z-01Z Shinkiro S.E.I.T.E.N.
Blaze Luminous ¡Á 4
Factsphere Sensor ¡Á 2
Harken Booster ¡Á 4
Landspinner Propulsion System
HiMAT (High Mobility Aerial Tactics), equipped with modified "Voiture Lumi¨¨re" booster engine.
Multi-lock Weapon System.
Weapons:
--> Z-00 Shinkiro - Long-Range Defensive Combat Mode
Hadron cannon's ¡Á 2 (in forearms)
Slash Harken ¡Á 10
Structural Phase Transition Cannon's (on shoulder's) x2
--> Z-01 Shinkiro Albion - Close-Range Offensive
Slash Harken ¡Á 4 - Special sharp fang like weapons that are connected to a metal cord. These weapon's are capable of being fire either destroy other machine's or help the Albion move.
Maser Vibration Katana ¡Á 2 - Two sharp katana like swords.
VARIS Rifle ¡Á 1 - A powerful Beam-Rifle.
--> Z-01Z Shinkiro S.E.I.T.E.N.
Maser Vibration Uchigatana
Super VARIS Rifles ¡Á 2
Slash Harken x 4
S.E.I.T.E.N mobile weapon wings x6 (Each carry MA-80V beam assault cannon x1)
Armor materials:
E-Carbon
Power Plant:
S.E.I.T.E.N. GN Drive
Extra Info:
Series: Z-00 Shinkiro - Long-Range Defensive Combat Mode
Height: 6.57m
Weight: 14570kg
The Shinkir¨'s main form. Its armor is primarily black and gold, and it has several unusual physical features. It is unusual in that it is three times the size of most other Mobile Suits and features a double-seater cockpit, even though it doesn't need to be operated by two people. Its fingers are miniature Slash Harkens, and it features main weapon's the Structural Phase Transition Cannon's (Kakusan Kouzou Shou Teni Hou), a pair of shoulder-mounted Hadron Cannons, which when activated, a prism-like object is fired from the Shinkir¨'s chest. The Shinkir¨ then fires a powerful beam into the prism, which refracts the blast into dozens of devastating pinpoint lasers. The Mobile Suit is initially incomplete, and its Hadron Cannons fire erratically due to its blooming effect. The unit is perfected by Hiro, who uses the Gefjun Disturber technology to gain control of the Hadron cannons' erratic firepower. As a side benefit, the Disturber's natural disruption properties also render the Shinkiro invisible to radar. Its experimental Druid System analysis complex mark it as a powerful commander unit. It feature's the Absolute Defense Field (Zettai Shugo Ryouiki), a system which uses an array of hexagonal energy shields that can be projected over any part of the Mobile Suit. The Druid System, adapted from the Strike Freedom's Multi-lock Weapon System, plots the trajectories of incoming projectiles and shifts the shields accordingly as well as helping to aid in locking on to targets, giving the Shinkir¨ the highest defensive power of almost any Mobile Suit Frame. The system requires incredibly complex calculations to form effective barriers, such that it takes an intellect on the level of a Innovator or Hiro himself to use the system to its full potential. Hiro was the one who set up the System and is the only one who can use it to its full potential, even if an Innovader were to attempt to use it, he would only be able to erect a meager defense with a number of weak spots. The Shinkir¨ must deactivate its shields in order to utilize its Long range weapons. Despite its strengths, the Shinkiro is a fairly slow unit, and as such is easily outmaneuvered by smaller, faster Mobile Suits. The beam can be fired without launching the prism for a concentrated blast. The Shinkir¨ also has a pair of Hadron blasters mounted on the underside of its wrists which fire sphere-shaped blasts, rather than continuous beams of energy; it is no less destructive, being able to destroy a Mobile Suit in a single shot, and being able to do massive damage to GN particle shielding or radiation barriers. Unlike most Mobile Suits, the Shinkir¨ possesses no close-range weapon in this form, lacking even the simple beam Saber's.
Series: Z-01 Shinkiro Albion - Close-Range Offensive
Height: 4.49m
Weight: 6890kg
Its design differs radically from its previous form, featuring an entirely diffrent body. There are rare occurence's when Hiro feels that his Shinkiro's defensive body isn't enough to win a battle, when this happen's he release's the Shinkiro Albion from within Shinkiro's body. Shikiro Albion is a high-performance unit, the Shinkiro Albion features a large number of experimental and innovative devices not yet found on its predecessors. The Shinkiro Albion features two forearm-mounted beam shields (Blaze Luminous), and four Slash Harkens (two on its wrists and two on its hips). These Slash Harkens have experimental thrusters called Harken Boosters which can improve their speed and allow them to change direction midflight. It also sports a pair of Maser Vibration Katana's, which in Trans-Am mode fuse to create his Maser Vibration Uchigatana, these weapon's oscillate at a high ratio to cut through almost anything. It comes equipped with a VARIS particle rifle (Variable Ammunition Repulsion Impact Spitfire) which can adapt its projectile repulsion output to any situation.
Series: Z-01Z Shinkiro S.E.I.T.E.N. Rokyokushiki
Height: 4.49m
Weight: 6890kg
In S.E.I.T.E.N. form Shinkiro maintains most of its previous armament and defenses, but they are enhanced. The shields are larger and it carries a pair of double-barreled Super VARIS rifles that feature two standard barrels for rapid fire, and a larger one for charged shots. The primary distinguishing feature is the S.E.I.T.E.N. System. This offense & defense/propulsion system gives the Albion astounding speed and agility, as well as the ability to fire dozens of lethal energy bolts over a wide area, each one capable of destroying a Knightmare in a single hit. Besides the improved performance, the wings are also used to envelope the Shinkiro in a protective, full-body energy shield. The S.E.I.T.E.N. System is the Trans-Am version of the Shinkiro. Shinkiro S.E.I.T.E.N. Six Elements. S.E.I.T.E.N. stands for Superlative Extruder Interlocked Technology Exclusive Nexus. For flight, it uses a 3-feathered Energy Wing designed by Hiro called the Rokyokushiki. The wings can fire dozens of energy bolts over a wide area, each one capable of destroying a Mobile Suit in a single hit. The system allows the Shinkiro to move at blinding speeds, such that it appears to be little more than a green blur in when fighting. The weapons it use's consist of two GN-Sword IIs, two GN Beam Sabers, two attachable GN Shields that can function as katar-like weapon, and an upgraded form of his GN Uchigatana.
(NOTE: Shinkiro's offensive form is the complete opposite of color of its defensive, being white and gold instead of black and gold. There is only one and it does belong to my character Kozuki Hiro.)
Appearance:
Z-00 Shinkiro - Long-Range Defensive Combat Mode
---> Pic
Z-01 Shinkiro Albion - Close-Range Offensive
---> Pic
Z-01Z Shinkiro S.E.I.T.E.N.
---> Pic
--> Without Wings Activated
--> With Wings Activated
Equipment and Design features:
The Shinkir¨ (Mirage) is a unique Mobile Suit constructed by the Junk Faction for Hiro's personal use. The Shinkiro serves as a test bed for experimental technologies, and as such has a wide array of armaments. Its cockpit is wide and unlike most Mobile Suits the Shinkir¨ has holographic keyboard-based controls called the Yoke System. Shinkiro has 3 forms, the normal Defensive Long-Range Combat form Shinkiro, the offensive close-range combat form Shinkiro Albion, and finally the mock Trans-Am form Shinikiro S.E.I.T.E.N. Like many of the previous generations, Shinkiro has many of the standard features, including the GN Drive System, but also ultilize's a the new revolutionary "S.E.I.T.E.N System". The system uses two wing like GN conductors with compatible GN particle production as the basis for the system's operation, with their productive synergy, the amount of particles the two drives can produce is squared. When it utilizes its S.E.I.T.E.N System, it actually surpasses its theoretical limits, with the massive GN particle output acting as a catalyst for thought-based communication.
--> Z-00 Shinkiro - Long-Range Defensive Combat Mode
Absolute Defense Territory
Landspinner propulsion system (inside its feet)
Gefjun Disturber (used to perfect the Hadron Cannon)
Druid System
HiMAT (High Mobility Aerial Tactics), equipped with modified "Voiture Lumi¨¨re" booster engine.
Multi-lock Weapon System.
--> Z-01 Shinkiro Albion - Close-Range Offensive
Blaze Luminous ¡Á 2 - Shields located on the forearms that can be used to block incoming attacks.
Harken Booster ¡Á 4 - Booster's located on the slash harken's, that allow for the to change course in mid-flight.
Landspinner Propulsion System - Allow for quick movement on the ground.
HiMAT (High Mobility Aerial Tactics), equipped with modified "Voiture Lumi¨¨re" booster engine.
Multi-lock Weapon System.
--> Z-01Z Shinkiro S.E.I.T.E.N.
Blaze Luminous ¡Á 4
Factsphere Sensor ¡Á 2
Harken Booster ¡Á 4
Landspinner Propulsion System
HiMAT (High Mobility Aerial Tactics), equipped with modified "Voiture Lumi¨¨re" booster engine.
Multi-lock Weapon System.
Weapons:
--> Z-00 Shinkiro - Long-Range Defensive Combat Mode
Hadron cannon's ¡Á 2 (in forearms)
Slash Harken ¡Á 10
Structural Phase Transition Cannon's (on shoulder's) x2
--> Z-01 Shinkiro Albion - Close-Range Offensive
Slash Harken ¡Á 4 - Special sharp fang like weapons that are connected to a metal cord. These weapon's are capable of being fire either destroy other machine's or help the Albion move.
Maser Vibration Katana ¡Á 2 - Two sharp katana like swords.
VARIS Rifle ¡Á 1 - A powerful Beam-Rifle.
--> Z-01Z Shinkiro S.E.I.T.E.N.
Maser Vibration Uchigatana
Super VARIS Rifles ¡Á 2
Slash Harken x 4
S.E.I.T.E.N mobile weapon wings x6 (Each carry MA-80V beam assault cannon x1)
Armor materials:
E-Carbon
Power Plant:
S.E.I.T.E.N. GN Drive
Extra Info:
Series: Z-00 Shinkiro - Long-Range Defensive Combat Mode
Height: 6.57m
Weight: 14570kg
The Shinkir¨'s main form. Its armor is primarily black and gold, and it has several unusual physical features. It is unusual in that it is three times the size of most other Mobile Suits and features a double-seater cockpit, even though it doesn't need to be operated by two people. Its fingers are miniature Slash Harkens, and it features main weapon's the Structural Phase Transition Cannon's (Kakusan Kouzou Shou Teni Hou), a pair of shoulder-mounted Hadron Cannons, which when activated, a prism-like object is fired from the Shinkir¨'s chest. The Shinkir¨ then fires a powerful beam into the prism, which refracts the blast into dozens of devastating pinpoint lasers. The Mobile Suit is initially incomplete, and its Hadron Cannons fire erratically due to its blooming effect. The unit is perfected by Hiro, who uses the Gefjun Disturber technology to gain control of the Hadron cannons' erratic firepower. As a side benefit, the Disturber's natural disruption properties also render the Shinkiro invisible to radar. Its experimental Druid System analysis complex mark it as a powerful commander unit. It feature's the Absolute Defense Field (Zettai Shugo Ryouiki), a system which uses an array of hexagonal energy shields that can be projected over any part of the Mobile Suit. The Druid System, adapted from the Strike Freedom's Multi-lock Weapon System, plots the trajectories of incoming projectiles and shifts the shields accordingly as well as helping to aid in locking on to targets, giving the Shinkir¨ the highest defensive power of almost any Mobile Suit Frame. The system requires incredibly complex calculations to form effective barriers, such that it takes an intellect on the level of a Innovator or Hiro himself to use the system to its full potential. Hiro was the one who set up the System and is the only one who can use it to its full potential, even if an Innovader were to attempt to use it, he would only be able to erect a meager defense with a number of weak spots. The Shinkir¨ must deactivate its shields in order to utilize its Long range weapons. Despite its strengths, the Shinkiro is a fairly slow unit, and as such is easily outmaneuvered by smaller, faster Mobile Suits. The beam can be fired without launching the prism for a concentrated blast. The Shinkir¨ also has a pair of Hadron blasters mounted on the underside of its wrists which fire sphere-shaped blasts, rather than continuous beams of energy; it is no less destructive, being able to destroy a Mobile Suit in a single shot, and being able to do massive damage to GN particle shielding or radiation barriers. Unlike most Mobile Suits, the Shinkir¨ possesses no close-range weapon in this form, lacking even the simple beam Saber's.
Series: Z-01 Shinkiro Albion - Close-Range Offensive
Height: 4.49m
Weight: 6890kg
Its design differs radically from its previous form, featuring an entirely diffrent body. There are rare occurence's when Hiro feels that his Shinkiro's defensive body isn't enough to win a battle, when this happen's he release's the Shinkiro Albion from within Shinkiro's body. Shikiro Albion is a high-performance unit, the Shinkiro Albion features a large number of experimental and innovative devices not yet found on its predecessors. The Shinkiro Albion features two forearm-mounted beam shields (Blaze Luminous), and four Slash Harkens (two on its wrists and two on its hips). These Slash Harkens have experimental thrusters called Harken Boosters which can improve their speed and allow them to change direction midflight. It also sports a pair of Maser Vibration Katana's, which in Trans-Am mode fuse to create his Maser Vibration Uchigatana, these weapon's oscillate at a high ratio to cut through almost anything. It comes equipped with a VARIS particle rifle (Variable Ammunition Repulsion Impact Spitfire) which can adapt its projectile repulsion output to any situation.
Series: Z-01Z Shinkiro S.E.I.T.E.N. Rokyokushiki
Height: 4.49m
Weight: 6890kg
In S.E.I.T.E.N. form Shinkiro maintains most of its previous armament and defenses, but they are enhanced. The shields are larger and it carries a pair of double-barreled Super VARIS rifles that feature two standard barrels for rapid fire, and a larger one for charged shots. The primary distinguishing feature is the S.E.I.T.E.N. System. This offense & defense/propulsion system gives the Albion astounding speed and agility, as well as the ability to fire dozens of lethal energy bolts over a wide area, each one capable of destroying a Knightmare in a single hit. Besides the improved performance, the wings are also used to envelope the Shinkiro in a protective, full-body energy shield. The S.E.I.T.E.N. System is the Trans-Am version of the Shinkiro. Shinkiro S.E.I.T.E.N. Six Elements. S.E.I.T.E.N. stands for Superlative Extruder Interlocked Technology Exclusive Nexus. For flight, it uses a 3-feathered Energy Wing designed by Hiro called the Rokyokushiki. The wings can fire dozens of energy bolts over a wide area, each one capable of destroying a Mobile Suit in a single hit. The system allows the Shinkiro to move at blinding speeds, such that it appears to be little more than a green blur in when fighting. The weapons it use's consist of two GN-Sword IIs, two GN Beam Sabers, two attachable GN Shields that can function as katar-like weapon, and an upgraded form of his GN Uchigatana.
(NOTE: Shinkiro's offensive form is the complete opposite of color of its defensive, being white and gold instead of black and gold. There is only one and it does belong to my character Kozuki Hiro.)